resources how to play llm adventure: complete guide
How to Play LLM Adventure: Complete Guide
resource · 28·09·2026
What LLM Adventure is, what each of its ten challenges asks of you, how prompts are graded and scored, and how to get through the Final Challenge.
LLM Adventure is a free prompt engineering game set in the Library of Promptia. Each chamber has a character who sets you a prompting task; you answer by writing a prompt, and a language model judges whether your prompt actually uses the technique the chamber is teaching. Pass, and you move on to the next chamber. There are ten.
Getting started
- Enter a player name. That is the only thing the game asks for; there is no account.
- Read the chamber’s description. The task is always in the last few sentences, and it tells you exactly which technique the grader is looking for.
- Write your prompt and submit it. You get feedback either way.
- After your first attempt, a “need a hint” link appears with an example of a prompt that would pass.
- Chambers unlock in order. You can’t skip ahead.
The ten challenges
| # | Chamber | What you’re asked to show | Points |
|---|---|---|---|
| 1 | The Basics of Prompting | A specific question: ask about the weather, precise about location and time | 10 |
| 2 | Prompt Structure | A prompt with a role, a task, context and a format (explaining quantum computing) | 15 |
| 3 | Context Matters | A request to improve something, with the background needed to know what “better” means | 20 |
| 4 | Iteration and Refinement | A prompt, then an improved version based on the response | 25 |
| 5 | Examples and Few-Shot Learning | A pattern demonstrated with input/output examples for the model to follow | 30 |
| 6 | Constraints and Boundaries | Limits that focus the answer: word counts, formats, styles or excluded topics | 35 |
| 7 | Personas and Perspectives | A role or perspective for the model to adopt | 40 |
| 8 | Chain of Thought | A request for step-by-step reasoning | 45 |
| 9 | Handling Ambiguity | Terms defined and interpretations pinned down so only one reading is possible | 50 |
| 10 | The Final Challenge | One prompt combining everything above | 100 |
How scoring works
Each chamber is worth the points shown above, 370 in total. When you submit a prompt, a language model compares it against the chamber’s goal, decides whether it passes, writes feedback and awards up to the chamber’s maximum. Only passing attempts score. Finish all ten and your name, total score and completion time go into the Hall of Fame on the adventure page.
Tips
- Name the technique out loud. If the chamber is about constraints, state the constraints explicitly (“in under 100 words, as a bulleted list, without jargon”). The grader is looking for evidence of the technique, not a clever answer.
- Use the hint as a template, not a script. The hint shows the shape of a passing prompt. Rewrite it for a subject you care about and you’ll remember the pattern.
- For few-shot, give at least two examples in a consistent input → output format, then leave the last output blank for the model to fill in.
- For iteration, show both versions. Write the first prompt, say what was wrong with the response, and give the refined prompt.
- For the Final Challenge, build it in layers. Start from a role and a task, then add context, an example, constraints, a request for step-by-step reasoning and definitions for anything ambiguous. A checklist of the nine earlier chambers is the easiest way to make sure nothing is missing.
After the game
The ten techniques are the same ones that matter in day-to-day work with coding agents and chat models: be specific, give structure and context, show examples, set constraints, ask for reasoning and remove ambiguity. The LLM Prompt Library has twenty worked prompts for real tasks, each with a note on why it works.
FAQ
Do I need an account? No. You enter a name so your score can appear in the Hall of Fame. Your prompts are stored with your game session along with the grader’s verdict.
What judges my prompts? A language model, prompted with the chamber’s goal. Your prompt is sent to it for grading, so don’t paste anything confidential.
Can I go back to an earlier chamber? No. The chambers run in order and the game moves forward once you pass.
Is it suitable for beginners? Yes. The first chambers assume no prior knowledge, and every chamber explains its technique before asking you to use it.