A technology that creates immersive, computer-generated environments that users can interact with, often used in conjunction with AI systems.

Definition
Virtual Reality (VR) is a computer technology that creates simulated environments that can be explored and interacted with by users, providing immersive experiences through specialized hardware and software.
Origins and Cultural Impact
The Metaverse was first coined by Neal Stephenson in Snow Crash, and is now used by Facebook (Meta) to describe its VR products.

Possibly one of the most Dystopian images of 2017.
Key Components
- Display Systems: Visual presentation
- Input Devices: User interaction
- Tracking Systems: Movement detection
- Audio Systems: Sound immersion
- AI Integration: Intelligent environments
Technical Elements
- Hardware: VR devices and equipment
- Software: Environment creation
- Sensors: User tracking
- Graphics: Visual rendering
- Audio: Sound processing
Applications
- Entertainment: Gaming and media
- Education: Learning environments
- Training: Skill development
- Therapy: Treatment methods
- Social Interaction: Virtual spaces
Notable Apps (Current and Defunct)
- Google Earth VR: Immersive exploration of Earth locations
Content Creation
Content Capture is a big part of creating 3D and Virtual Reality experiences, especially about real-world subjects.
AI Integration
- Intelligent Agents: Virtual characters
- Adaptive Environments: Dynamic spaces
- Personalization: User-specific content
- Natural Interaction: AI communication
- Behavior Simulation: Virtual entities
Societal Impact
- Social Interaction: Virtual relationships
- Education: Learning methods
- Work: Remote collaboration
- Entertainment: Media consumption
- Culture: Digital experiences
Ethical Considerations
- Privacy: Data protection
- Addiction: Excessive use
- Identity: Virtual selves
- Reality: Perception distortion
- Social Impact: Human connection
Critical Perspectives
VR technology raises significant concerns about its impact on society and human consciousness:
- What I mean when I say “I think VR is bad news” - Critical analysis of VR’s societal implications
Future Development
- Advanced Immersion: Enhanced realism
- AI Integration: Intelligent systems
- Social Spaces: Virtual communities
- Physical Integration: Mixed reality
- Consciousness: Digital existence
Connections
- Related to Digital Reality
- Connected to AI as Tool
- Example of Digital AI Twins
- Featured in AI Consciousness
- Influenced by AI as Friend
- Contrasts with AI as Threat
- Concept of The Metaverse coined by Neal Stephenson
- Referenced in Snow Crash
- Related to Oculus Connect 2
- Connected to Content Capture
- Applications include Google Earth VR
- Dystopian aspects explored