case-studies unity ar capture pipeline: a four-month rebuild
Unity AR Capture Pipeline: A Four-Month Rebuild
case study · 28·09·2026
How Far Horizons rebuilt an AR walk-around capture app in four months when the automotive client's white-label vendor discontinued it.
The challenge
In 2019, an automotive marketplace had a problem. Dealers used a white-labelled AR app to capture cars for 360° views on listings, walking around each car with a phone. The vendor was discontinuing it.
The capture pipeline had to be rebuilt from scratch, and there were four months to do it.
The approach
Far Horizons took the project from brief to shipped app inside those four months. The rebuild was a Unity-based AR capture app for the same walk-around workflow, with no white-label vendor in the middle.
The first job was confidence. Instead of disappearing for three months and delivering a finished product, Far Horizons showed working pieces early, the way a hackathon does, and proved each part of the pipeline before moving on. By the time the full system came together, every component had already been seen working.
Far Horizons OÜ was incorporated in Estonia, through e-Residency, during the same period.
The results
- Shipped inside the four-month window, before the vendor’s app went away
- Far Horizons stayed on afterwards under a long-term support arrangement
The takeaway
When a critical system is going away and the deadline is fixed, what matters is the ability to execute. Four months from brief to shipped app needed someone who could make the architecture calls and write the production code, not a team that needed weeks of discovery first. The same holds for any rescue: shorten the distance between decision and execution.
This was a rescue. Facing a similar deadline? Get in touch.